function NameOfFuction()
	--Your code
end    local function()
 
end//zero gravity ball script\\
script.Parent.Activated:Connect(function()
	local part = Instance.new("Part")
	local fire = Instance.new("Fire")
	local force = script.Parent.cloneme:Clone()
	force.Parent = part
	fire.Parent = part
	part.Shape = Enum.PartType.Ball
	part.Parent = game.Workspace
	part.Position = script.Parent.Handle.Position
	part.Touched:Connect(function(otherpart)
		local Brick = part
		local function PlayerTouched(Part)
			local Parent = Part.Parent
			if game.Players:GetPlayerFromCharacter(Parent) then
				Parent.Humanoid.WalkSpeed = 32
			end
		end

		Brick.Touched:connect(PlayerTouched)
	end)
end)


//zero gravity script rember to always name part Handle and put it in tool in 
starter pack with these two scripts\\
local part = script.Parent

local force = Instance.new("BodyForce")
force.Parent = part

local antigrav = workspace.Gravity * part:GetMass()

force.Force = Vector3.new(0, antigrav, 0)

local function addNumbers()
 
endlocal function addNumbers()
 
end/why won't this work?\
print("loop")
repeat
	
until
/well its actually\
while true do
	wait(1)
	print("loop")
end
/or\
local timeout = 10 
local Time = 0

while true do
	wait(1)
	print("looping")
	Time = Time + 1
	if Time == timeout then
		break
		
	end
end

--[[
The UserInputService allows the developer to do a certain thing once a Key
is pressed. 
UserInputService ONLY WORKS IN A CLIENT SCRIPT!!
--]]

local UIS = game:GetService("UserInputService") -- Get the Service

UIS.InputBegan:Connect(function(input, gameProcessedEvent)
--[[
The input is whatever key the player presses on their keyboard. 
The gameProcessedEvent is true if the player is chatting, sitting down or doing
core Roblox things. In most cases you want to only run your script if it is false.
--]]
	if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.R then
    	print("The player pressed the "..input.KeyCode.Name.." Key!")
	end
end)

UIS.InputEnded:Connect(function(input, gpe)
	if not gpe and input.KeyCode == Enum.KeyCode.R then
    	print("The player stopped holding the "..input.KeyCode.Name.:" Key!")
	end
end)

-- [[
NOTE !!!!!!!!!! 
InputEnded MUST be used in a synchronized script.
--]]----------------moving model script will go on forever---------------------------------------
local model = script.Parent --make sure script.parent Is a model
while true do --loop two 
	model:TranslateBy(Vector3.new(0.05, 0, 0))---makes it move
	wait()
	
end
-------------------moving script will move until the timer is done---------------------------
local disablescript = script.Parent.keep -- ps this is a script just name the script something else so you dont get confused
local tim = 0 
local timer = 5 --any number works here

while wait(1) do 
	---every secound it will add to the timer until it stops i recomend to only edit it to 60 sec or it will get more complex
	tim = tim + 1
	if tim == timer then --dont want it to keep going here too
		disablescript.Disabled = true
		script.Disabled = true
	end
end
-------------------------------put both of these scripts in two separate scripts keep them inside the model you want to move though
local model = script.Parent --make sure both scripts are in a model
while true do --loop two 
	model:TranslateBy(Vector3.new(0.05, 0, 0))---makes it move
	wait()
end

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