-- with esx local player, distance = ESX.Game.GetClosestPlayer() if distance <= 5.0 --[[the maximum distance to the other player]] then local player_server_id = GetPlayerServerId(player) end -- without esx function GetClosestPlayer() local players = GetPlayers() local closestDistance = -1 local closestPlayer = -1 local ped = GetPlayerPed(-1) local coords = GetEntityCoords(ped) for i, v in ipairs(players) do local target = GetPlayerPed(v) if (target ~= ped) then local targetCoords = GetEntityCoords(GetPlayerPed(v)) local distance = Vdist(targetCoords.x, targetCoords.y, targetCoords.z, coords.x, coords.y, coords.z) if (closestDistance == -1 or closestDistance > distance) then closestPlayer = v closestDistance = distance end end end return closestPlayer, closestDistance end local player, distance = GetClosestPlayer() if distance <= 5.0 --[[the maximum distance to the other player]] then local player_server_id = GetPlayerServerId(player) endGET_CLOSEST_PLAYER_TO_ENITYAre you creating a FiveM server? Here are the best FiveM scripts for a cheap price and a very good quality! Don’t waste your time for testing and fixing free FiveM scripts. Use our premium FiveM scripts. For example, you could use GET_CLOSEST_PLAYER_TO_ENITY then, check to make sure that the player is within a certain distance. There, you’ve just reduced the search from 32 players to one. If you want to be able to cuff any ped then you could use GET_CLOSEST_PED