game.Players.PlayerAdded:Connect(function(plr) -- add your code here plr:LoadCharacter() end) --[[ OR ]]-- local RemoteEvent = game.ReplicatedStorage.RemoteEvent -- Add your remote event here RemoteEvent.OnServerEvent:Connect(function(Player) Player:LoadCharacter() end)local player = game.Players.LocalPlayer local character = player.Character if not character or not character.Parent then character = player.CharacterAdded:wait() end