roblox lua
--oh no why won't this work local e = script.Parent if e.Parent = game.Workspace then end ---maybe try this local e = script.Parent if e.Parent == game.Workspace then print("Part is apart of workspace") end
Roblox lua
//zero gravity ball script\\ script.Parent.Activated:Connect(function() local part = Instance.new("Part") local fire = Instance.new("Fire") local force = script.Parent.cloneme:Clone() force.Parent = part fire.Parent = part part.Shape = Enum.PartType.Ball part.Parent = game.Workspace part.Position = script.Parent.Handle.Position part.Touched:Connect(function(otherpart) local Brick = part local function PlayerTouched(Part) local Parent = Part.Parent if game.Players:GetPlayerFromCharacter(Parent) then Parent.Humanoid.WalkSpeed = 32 end end Brick.Touched:connect(PlayerTouched) end) end) //zero gravity script rember to always name part Handle and put it in tool in starter pack with these two scripts\\ local part = script.Parent local force = Instance.new("BodyForce") force.Parent = part local antigrav = workspace.Gravity * part:GetMass() force.Force = Vector3.new(0, antigrav, 0)
Roblox lua
/why won't this work?\ print("loop") repeat until /well its actually\ while true do wait(1) print("loop") end /or\ local timeout = 10 local Time = 0 while true do wait(1) print("looping") Time = Time + 1 if Time == timeout then break end end
Source: developer.roblox.com
lua roblox
local function testFunc() -- Here, the built-in wait function is overwritten with a number wait = 1 print(wait)end testFunc() -- This will now trigger a runtime errorwait(1)
Source: developer.roblox.com