local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyPressed:Connect(function(key) print(key) end) -- There are other more efficient ways to do this (using UserInputService maybe) but -- this works well enough.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyPressed:Connect(function(key) print(key) end) -- There are other more efficient ways to do this (using UserInputService maybe) but -- this works well enough.