我的网络应用程序的体系 struct 可以简化为以下几点:
use std::collections::HashMap;
/// Represents remote user. Usually has fields,
/// but we omit them for the sake of example.
struct User;
impl User {
/// Send data to remote user.
fn send(&mut self, data: &str) {
println!("Sending data to user: \"{}\"", data);
}
}
/// A service that handles user data.
/// Usually has non-trivial internal state, but we omit it here.
struct UserHandler {
users: HashMap<i32, User>, // Maps user id to User objects.
counter: i32 // Represents internal state
}
impl UserHandler {
fn handle_data(&mut self, user_id: i32, data: &str) {
if let Some(user) = self.users.get_mut(&user_id) {
user.send("Message received!");
self.counter += 1;
}
}
}
fn main() {
// Initialize UserHandler:
let mut users = HashMap::new();
users.insert(1, User{});
let mut handler = UserHandler{users, counter: 0};
// Pretend we got message from network:
let user_id = 1;
let user_message = "Hello, world!";
handler.handle_data(user_id, &user_message);
}
这很好用.我想在UserHandler
中创建一个单独的方法,在我们已经确定具有给定id的用户存在时处理用户输入.所以它变成了:
impl UserHandler {
fn handle_data(&mut self, user_id: i32, data: &str) {
if let Some(user) = self.users.get_mut(&user_id) {
self.handle_user_data(user, data);
}
}
fn handle_user_data(&mut self, user: &mut User, data: &str) {
user.send("Message received!");
self.counter += 1;
}
}
突然,它无法编译!
error[E0499]: cannot borrow `*self` as mutable more than once at a time
--> src/main.rs:24:13
|
23 | if let Some(user) = self.users.get_mut(&user_id) {
| ---------- first mutable borrow occurs here
24 | self.handle_user_data(user, data);
| ^^^^ ---- first borrow later used here
| |
| second mutable borrow occurs here
乍一看,错误是非常明显的:你不能有一个对self
的可变引用和一个对self
的属性的可变引用——这就像有两个对self
的可变引用一样.但是,见鬼,我在原始代码中有两个这样的可变引用!
- 为什么这个简单的重构会触发错误?
- 我该如何处理它并像这样分解
UserHandler::handle_data
个方法?
如果您想知道为什么我想要这样的重构,那么考虑一个情况,当用户可以发送的消息类型有多种时,都需要不同的处理,但是有一个共同的部分:必须知道哪User
个对象发送了这个消息.