我试着用基本的长方体几何来渲染这个立方体,但是线条很奇怪而且摇摇晃晃.即使我将WireFrame设置为False并放置一个实心立方体,立方体的边仍然保持这样.
我正在为立方体使用WebGlRender和长方体几何体.
const renderer = new THREE.WebGLRenderer();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const boxGeo = new THREE.BoxGeometry(2, 2, 2);
const boxMat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true,
});
const boxMesh = new THREE.Mesh(boxGeo, boxMat);
scene.add(boxMesh);