我已经构建了一个工作倒计时时钟,它以小时:分钟:秒的格式显示剩余时间.在有状态窗口小部件中.它使用全屏墨水池来启动和停止它. 我想要做的是将此代码传输到更改通知程序.(我已经安装了一个名为Countdown Timers的更改通知程序),这样我就可以在应用程序的多个页面上看到这个倒计时.
以下是有状态小部件中工作倒计时时钟的代码:
class ChessClock2 extends StatefulWidget {
const ChessClock2({Key? key}) : super(key: key);
@override
State<ChessClock2> createState() => _ChessClock2State();
}
class _ChessClock2State extends State<ChessClock2> {
static const countdownDuration = Duration(hours: 5, minutes: 10, seconds: 10);
Duration duration = Duration();
Timer? timer;
bool beenPressed = false;
@override
void initState() {
super.initState();
Reset();
}
void Reset() {
setState(() => duration = countdownDuration);
}
void AddTime() {
final minusSeconds = -1;
setState(() {
final seconds = duration.inSeconds + minusSeconds;
if (seconds < 0) {
timer?.cancel();
} else {
duration = Duration(seconds: seconds);
}
});
}
void StartTimer() {
timer = Timer.periodic(
Duration(seconds: 1),
(_) => AddTime(),
);
}
void StopTimer() {
setState(() => timer?.cancel());
}
@override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: InkWell(
onTap: () {
setState(() {
beenPressed = !beenPressed;
});
beenPressed ? StartTimer() : StopTimer();
},
child: Container(
width: double.infinity,
height: double.infinity,
decoration: BoxDecoration(
color: beenPressed ? kOrange : kBlueGrey900,
borderRadius: BorderRadius.circular(30),
),
child: Center(
child: TimeDisplay(),
),
),
),
),
);
}
Widget TimeDisplay() {
String twoDigits(int n) => n.toString().padLeft(2, '0');
final hours = twoDigits(
duration.inHours.remainder(60),
);
final minutes = twoDigits(
duration.inMinutes.remainder(60),
);
final seconds = twoDigits(
duration.inSeconds.remainder(60),
);
return Text(
'$hours:$minutes:$seconds',
style: TextStyle(fontSize: 50),
);
}
}
当我传输代码时,我遇到了麻烦,因为我不能在更改通知程序中使用setState,而且我不确定如何转换代码以使其工作. 到目前为止,通过移动各个变量以及小部件TimDisplay,我能够让计时器从更改通知器中正确显示,但不确定如何从更改通知器中使其工作. 这就是我现在的处境:
type hereclass ChessClock3 extends StatefulWidget {
const ChessClock3({Key? key}) : super(key: key);
@override
State<ChessClock3> createState() => _ChessClock3State();
}
class _ChessClock3State extends State<ChessClock3> {
@override
void initState() {
super.initState();
Reset();
}
void Reset() {
setState(() => duration = countdownDuration);
}
void AddTime() {
final minusSeconds = -1;
setState(() {
final seconds = duration.inSeconds + minusSeconds;
if (seconds < 0) {
timer?.cancel();
} else {
duration = Duration(seconds: seconds);
}
});
}
void StartTimer() {
timer = Timer.periodic(
Duration(seconds: 1),
(_) => AddTime(),
);
}
void StopTimer() {
setState(() => timer?.cancel());
}
@override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: InkWell(
onTap: () {
setState(() {
context.read<CountdownTimers>().BeenPressed();
});
context.read<CountdownTimers>().beenPressed
? StartTimer()
: StopTimer();
},
child: Container(
width: double.infinity,
height: double.infinity,
decoration: BoxDecoration(
color: context.watch<CountdownTimers>().beenPressed
? kKillTeamOrange
: kBlueGrey900,
borderRadius: BorderRadius.circular(30),
),
child: Center(
child: context.read<CountdownTimers>().TimeDisplay(),
),
),
),
),
);
}
}
class CountdownTimers with ChangeNotifier {
Duration _countdownDuration = Duration(hours: 5, minutes: 10, seconds: 10);
Duration _duration = Duration();
Timer? timer;
bool _beenPressed = false;
Duration get countdownDuration => _countdownDuration;
Duration get duration => _duration;
bool get beenPressed => _beenPressed;
void BeenPressed() {
_beenPressed = !_beenPressed;
}
Widget TimeDisplay() {
String twoDigits(int n) => n.toString().padLeft(2, '0');
final hours = twoDigits(
_duration.inHours.remainder(60),
);
final minutes = twoDigits(
_duration.inMinutes.remainder(60),
);
final seconds = twoDigits(
_duration.inSeconds.remainder(60),
);
return Text(
'$hours:$minutes:$seconds',
style: TextStyle(fontSize: 50),
);
}
}
如果有人能告诉我如何翻译代码,将不胜感激. 非常感谢!