array of vectors glsl
uniform vec3 COLOR_MASKS[ 8 ] = { vec3( 0.0, 0.0, 0.0 ), vec3( 0.5, 0.5, 0.5 ), vec3( 1.0, 0.5, 0.5 ), vec3( 0.5, 1.0, 0.5 ), vec3( 0.5, 0.5, 1.0 ), vec3( 0.5, 1.0, 1.0 ), vec3( 1.0, 0.5, 1.0 ), vec3( 1.0, 1.0, 0.5 ) };
Source: community.khronos.org
array of vectors glsl
const vec3 MyArray[4]=vec3[4]( vec3(1.5,34.4,3.2), vec3(1.6,34.1,1.2), vec3(18.981777,6.258294,-27.141813), vec3(1.0,3.0,1.0) );
Source: community.khronos.org