struct ContentView: View { @Environment(\.scenePhase) var scenePhase var body: some View { Text("Hello, world!") .padding() .onChange(of: scenePhase) { newPhase in if newPhase == .active { updateDataView() } }
struct ContentView: View { @Environment(\.scenePhase) var scenePhase var body: some View { Text("Hello, world!") .padding() .onChange(of: scenePhase) { newPhase in if newPhase == .active { updateDataView() } }