function randomIntFromInterval(min, max) { // min and max included return Math.floor(Math.random() * (max - min + 1) + min) } // es6 const randomIntFromInterval = (min, max) => { // min and max included return Math.floor(Math.random() * (max - min + 1) + min) } // es6 typescript const randomIntFromInterval = (min: number, max: number): number => { // min and max included return Math.floor(Math.random() * (max - min + 1) + min) } const rndInt = randomIntFromInterval(1, 6) console.log(rndInt) Run code snippet// Genereates a number between 0 to 1; Math.random(); // to gerate a randome rounded number between 1 to 10; var theRandomNumber = Math.floor(Math.random() * 10) + 1;function randomIntFromInterval(min, max) { // min and max included return Math.floor(Math.random() * (max - min + 1) + min) } const rndInt = randomIntFromInterval(1, 6) console.log(rndInt) Run code snippetvar randomNumber = Math.floor(Math.random() * (max - min + 1)) + min; //max is the highest number you want it to generate //min is the lowest number you want it to generateconst randomNumber = Math.floor(Math.random() * 10) + 1; console.log(randomNumber);const rndInt = Math.floor(Math.random() * 6) + 1 console.log(rndInt) Run code snippetMath.floor(Math.random()* 7) // This returns a random number from 0 to 6 math.floor(math.random()* 7) +1 //This returns a random number from 1 to 6 function dice(){ return Math.floor(Math.random()* 6) +1 }~~(Math.random()*10)