我使用了倒数计时器的基本代码,并想知道如何让用户自定义他们想要的时间量,而不是将其设为默认值(在我的情况下为30分钟或1800秒).我只想让他们 Select 他们想要的任何时间,比如5分钟、30分钟、1小时等等.单击该按钮后,可能会出现另一个按钮,或者可能会出现一个弹出窗口,让他们 Select 时间?老实说,在这一点上有任何帮助,谢谢!
class timer extends StatefulWidget {
const timer({Key? key}) : super(key: key);
@override
State<timer> createState() => _timerState();
}
class _timerState extends State<timer> {
final int _duration = 1800;
final CountDownController _controller = CountDownController();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: CircularCountDownTimer(
// Countdown duration in Seconds.
duration: _duration,
// Countdown initial elapsed Duration in Seconds.
initialDuration: 0,
// Controls (i.e Start, Pause, Resume, Restart) the Countdown Timer.
controller: _controller,
// Width of the Countdown Widget.
width: MediaQuery.of(context).size.width / 2,
// Height of the Countdown Widget.
height: MediaQuery.of(context).size.height / 2,
// Ring Color for Countdown Widget.
ringColor: Colors.grey[300]!,
// Ring Gradient for Countdown Widget.
ringGradient: null,
// Filling Color for Countdown Widget.
fillColor: Color(0XFFffadad),
// Filling Gradient for Countdown Widget.
fillGradient: null,
// Background Color for Countdown Widget.
backgroundColor: Color(0XFFFDE2E4),
// Background Gradient for Countdown Widget.
backgroundGradient: null,
// Border Thickness of the Countdown Ring.
strokeWidth: 20.0,
// Begin and end contours with a flat edge and no extension.
strokeCap: StrokeCap.round,
// Text Style for Countdown Text.
textStyle: const TextStyle(
fontSize: 33.0,
color: Colors.white,
fontWeight: FontWeight.bold,
),
// Format for the Countdown Text.
textFormat: CountdownTextFormat.S,
// Handles Countdown Timer (true for Reverse Countdown (max to 0), false for Forward Countdown (0 to max)).
isReverse: false,
// Handles Animation Direction (true for Reverse Animation, false for Forward Animation).
isReverseAnimation: false,
// Handles visibility of the Countdown Text.
isTimerTextShown: true,
// Handles the timer start.
autoStart: false,
// This Callback will execute when the Countdown Starts.
onStart: () {
// Here, do whatever you want
debugPrint('Countdown Started');
},
// This Callback will execute when the Countdown Ends.
onComplete: () {
// Here, do whatever you want
debugPrint('Countdown Ended');
},
)),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const SizedBox(
width: 30,
),
_button(title: "Start", onPressed: () => _controller.start()),
const SizedBox(
width: 10,
height: 200
),
_button(title: "Pause", onPressed: () => _controller.pause()),
const SizedBox(
width: 10,
height: 200
),
_button(title: "Resume", onPressed: () => _controller.resume()),
const SizedBox(
width: 10,
height: 200
),
_button(title: "Restart",onPressed: () => _controller.restart(duration: _duration)),
const SizedBox(
width: 10,
height: 200
),
],
),
);
}
Widget _button({required String title, VoidCallback? onPressed}) {
return Expanded(
child: ElevatedButton(
child: Text(
title,
style: const TextStyle(color: Colors.white),
),
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all(Color(0XFFBCD4E6)),
),
onPressed: onPressed,
));
}
}