how to convert vector3 to quaternion
Quaternion rot = Quaternion.Euler(V3.x, V3.y, V3.z);
Source: stackoverflow.com
vector3 to quaternion C#
Quaternion rotation = Quaternion.Euler(0, 30, 0);
Quaternion rot = Quaternion.Euler(V3.x, V3.y, V3.z);
Quaternion rotation = Quaternion.Euler(0, 30, 0);