kannst du deine finger trainieren
position += velocity * delta position.x = clamp(position.x, 0, screen_size.x) position.y = clamp(position.y, 0, screen_size.y)
Source: docs.godotengine.org
position += velocity * delta position.x = clamp(position.x, 0, screen_size.x) position.y = clamp(position.y, 0, screen_size.y)