phaser rotate around
preload () { this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } create () { this.group = this.add.group(); for (var i = 0; i < 256; i++) { this.group.create(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'diamonds', Phaser.Math.Between(0, 4)); } } update () { Phaser.Actions.RotateAround(this.group.getChildren(), { x: 400, y: 300 }, 0.01); }
Source: github.com