phaser remove collider on stop
var collider = this.physics.add.overlap(clown, block, function (clownOnBlock) { clownOnBlock.body.stop(); this.physics.world.removeCollider(collider); }, null, this);
Source: github.com
var collider = this.physics.add.overlap(clown, block, function (clownOnBlock) { clownOnBlock.body.stop(); this.physics.world.removeCollider(collider); }, null, this);