phaser place on part of circle
preload () { this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.group1 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group2 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group3 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.group4 = this.add.group({ key: 'ball', frameQuantity: 16 }); Phaser.Actions.PlaceOnCircle(this.group1.getChildren(), { x: 400, y: 300, radius: 200 }); Phaser.Actions.PlaceOnCircle(this.group2.getChildren(), { x: 400, y: 300, radius: 160 }); Phaser.Actions.PlaceOnCircle(this.group3.getChildren(), { x: 400, y: 300, radius: 120 }); Phaser.Actions.PlaceOnCircle(this.group4.getChildren(), { x: 400, y: 300, radius: 80 }); } update () { Phaser.Actions.RotateAroundDistance(this.group1.getChildren(), { x: 400, y: 300 }, 0.02, 200); Phaser.Actions.RotateAroundDistance(this.group2.getChildren(), { x: 400, y: 300 }, 0.02, 160); Phaser.Actions.RotateAroundDistance(this.group3.getChildren(), { x: 400, y: 300 }, 0.02, 120); Phaser.Actions.RotateAroundDistance(this.group4.getChildren(), { x: 400, y: 300 }, 0.02, 80); }
Source: github.com