phaser create animation without frame names
preload () { this.load.atlas('zombie', 'assets/tests/zombie-no-pivot.png', 'assets/tests/zombie-no-pivot.json'); } create () { // Here we just pass the texture atlas key to `create` and it will extract all frames // from within it, numerically sorting them for the animation. this.anims.create({ key: 'walk', frames: 'zombie', frameRate: 12, repeat: -1 }); this.add.sprite(400, 300).play('walk'); }
Source: github.com