template c++

#include <iostream>
using namespace std;
 
// One function works for all data types.  This would work
// even for user defined types if operator '>' is overloaded

template <typename T>
T myMax(T x, T y)
{
   return (x > y)? x: y;
}
 
int main()
{
  cout << myMax<int>(3, 7) << endl;  // Call myMax for int
  cout << myMax<double>(3.0, 7.0) << endl; // call myMax for double
  cout << myMax<char>('g', 'e') << endl;   // call myMax for char
 
  return 0;
}

what is a template in c++

A template is a simple and yet very powerful tool in C++. The simple idea is to
pass data type as a parameter so that we don’t need to write the same code for
different data types.

For example, a software company may need sort() for
different data types. Rather than writing and maintaining the multiple codes,
we can write one sort() and pass data type as a parameter.
  
C++ adds two new keywords to support templates: ‘template’ and ‘typename’. The
second keyword can always be replaced by keyword ‘class’.

how to write a template c++

template <class myType>
myType GetMax (myType a, myType b) {
 return (a>b?a:b);
}

template c++

template <class identifier> function_declaration;
template <typename identifier> function_declaration;

//Example:
template <class Type> 
void Swap( Type &x, Type &y)
{
    Type Temp = x;
    x = y; 
    y = Temp;
}

c++ template

template <class T>
class mypair {
    T values [2];
  public:
    mypair (T first, T second)
    {
      values[0]=first; values[1]=second;
    }
};

C++ template function

/*
C++ template functions are an alternamive way to write a function that
can take different data types. C++ Template functions are only one
function, so if you need to make a change, then it only has to be done
once. Here is an example of a 'get_doubled' templated function:
*/

#include <iostream>
using namespace std;

template <typename T> // Now, T is a type of variable, for this scope:
void say_something(T input) {
  cout << input << "\n";
}

int main(void) {
  say_something(45); // Uses a int
  say_something("Hello"); // Uses a string
  say_something(90.5); // Uses a float/double
  return 0;
}

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